Additionally, the difficulty will be updated to be more fair than the original was, and I have started implementing 3 difficulty modes: Easy mode (for those who thought the original was too hard), Normal mode (Which is essentially the same as the original), and Hard mode (for those who, like me, thought the original was too easy.) One of my goals is to appeal to as wide of an audience as possible. (For example, I gave Mega Man the ability to charge and slide, added bolts and E-tanks, etc.) However, I realize that there will be some people out there who would prefer not to have these updates, so I plan to include options for enabling/disabling them. I have also "updated" the game a bit to be more consistent with some of the newer Mega Man games. My goal is for this to feel like an authentic SNES game, despite being a fan game. The concept of this game is similar to that of Rockman 7 FC, although instead of taking a 16-bit game and remaking it in 8-bit, I decided to do the reverse. Having moved on to making fangames now, I felt that this was the perfect opportunity to make such a game. I've even attempted to recreate a Mega Man engine in SMW a couple times, though I soon discovered that SMW hacking was not the way to go for this type of a project. This is something I've wanted to do for a long while, actually. This is obviously not related to SMW hacking at all, but this is something I've been working on for a few months and I figured now would be an appropriate time to show everyone!